07/12/20 - Week 10
Foliage ended up being a little bit strange, I was planning on using the method that was put on blackboard, which included actually modelling the foliage in max then baking and texturing in substance painter. I tried this method and it was really difficult and time consuming. I struggled most with trying to texture it since I am quite quick at texturing man made objects in painter, I am not at all familiar with texturing anything organic.
I then looked at the stylised chaparral environment by Marie Lazar provided in week 8's resources and found this really helpful, though in the end I don't think my plants look all that good. I decided to do it the way she did, through planes and hand drawing the textures. This really helped as I am much stronger at hand drawing organic textures. I was quite unaware of how many tris all my foliage would take up so I went for a really basic structure, if I'd known I would have had such a big tri budget left over, I would have tried to make my plants more high poly and model each leaf/layer instead of having them in a bulk like I did. I think it has brought the quality of the foliage down a lot, but adding the foliage into my scene has definitely helped it so much to look full and complete.
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