01/12/20 - Week 9
I have been working my way through each asset and baking and texturing each one. Substance is definitely a long process, but I am not finding it too difficult on the texturing side. The use of baking the high poly is being really problematic and it feels like no matter how much I try to move all the sliders around, I cant get a good bake. I tried to adjust the actual assets themselves and make them smaller/bigger depending on the issue. This seemed to help and I found that the smaller the model was in comparison to the high poly, the better the bake would be. This still caused some issues though, the hardest was the bin as it seemed to bake the details on the corners wavy instead of straight, I did try to research how to bake better but I think the fact that I misunderstood how low to high poly workflow works in the first place made my job a lot harder.
Here is the bin I made in the end, I am quite happy with it, though you can see the high poly baking hasn't really worked on the corners too well. I am still unsure as to why this is, but I don't think it takes away from the finished product too much.
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