31/01/21 - Week 17
My first retopology attempt
This week I have been working on my retopology. I wasn't really aware of how time consuming and difficult this would be. I did look at reference for how my character should look but it was very hard to replicate it for me. I constantly got confused with the body topology, since the face topology we had been given a tutorial for it wasn't an issue, but the body seemed to be a confusing mess of different loops that intertwined and getting a single one incorrect would throw the whole thing off from my reference. I also found the hands a real difficulty and though I have to be finished with the retop now due to the time constraints, I am still not happy with them the most.
Another thing I was struggling with was the fact we had to make it a higher topology than last year, I was confused as to where to put the new loops and ended up using a open subdiv to add more to the hands and face. I still don't think this was my best option and to improve I should have tried to spend more time on the hands especially, though finding this time was quite hard.
As for the rest of the items on the body, most of it was easier to cope with but the clothes did provide some issues. I was struggling with the conform tool due to some of the awkwardness of the clothing I created, I think I have made things a lot harder for myself in some places and I think having tighter clothes would have been much more beneficial to me.
I think by the end of this process I understand how to create the low topology for my character, this was just an incredibly time consuming and difficult process to try to figure out on my own.
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