Sunday, 24 January 2021

Sculpting the Clothing

 24/01/21 - Week 16


As it turns out, the hair was not the most difficult part of the sculpt. The clothing definitely was the hardest thing I have done in zbrush. I was really trying to understand zmodeler but it was really difficult to me and i was not sure why. In the end I managed to understand it through certain tutorials that only really used one part of zmodeler that appeared to do the majority of the work. I managed to create the clothing by instead of extruding, duplicating the model and then making the part I had masked out much lower poly. Since the topology on the model was better it allowed the topology on the clothing when put to a lower poly count to be much better and not mess and look awful.
The collar on the shirt was definitely the most difficult to create but since I understood zmodeler a bit I was able to pull out some polys and create the shape I wanted. I did still struggle with trying to push the polys into the right place without everything clipping into itself but in the end I got there. I then used dynamic subdiv to make the whole thing nice and smooth, this tool was really important in clothing and I didn't know about it before so overall, a very good (and very annoying) learning experience.


From there onwards it was just a case of sculpting in the folds which was super fun. I really like the look I created here and I think the folds look realistic enough. I didn't really run into any issues here, I just needed to make sure the folds looked right but this was all down to finding good references.


I did have a couple problems with the oversized top since it was super hard to find reference of this type of material I was going for and having the shirt underneath would also change the dynamic of the folding. In the end I think I was able to make the clothing look as I wanted it to but I still feel it looks a little too thick. I am hoping that once I am able to texture this it will read a lot better.


I have now finished the main scuplt to a point where I am happy, I will now have to begin to retop. For my first ever full sculpt I am really pleased with it. I think having a background in drawing people really helped me to sculpt what I wanted and I didn't realise the skill would be so transferable to sculpting. This whole process has been a massive learning experience and I still feel I have only just touched the surface of zbrush, ideally we would have had a little more time and help to figure out this program since everything about it is just odd to me. 






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