02-14/02/21 - Week 18 & 19
Texturing had its difficulties here and there and I don't think I am entirely done with it currently.
I was incredibly disappointed for my marks for the previous project and I seemed to get marked down a lot for not adding enough surface damage to my materials once they had been put into painter. This time, I wanted to try even harder to get a good amount of damage that is instantly readable, intricate and layered.
I achieved this mainly by creating a few of my own base materials in designer and then layering smart masks and adding specific details manually to create a unique and personalised texture. I have not yet imported my model into unreal and am currently using marmoset to view my materials on my model in a basically lit scene.
I think the method I used to create my textures ended up going quite well for me and I am happy with the majority of them. I am still currently struggling with the hair and I think I need a bit of a break from texturing to see what I should do to fix it. I also want to add some finishing touches with some alphas on the hair to add an extra level of detail.
I found the skin the easiest and most fun part of the texturing and I really enjoyed getting a roughness variation on it, though it did take me quite a while and I also struggled with getting things to the right roughness mixture so they weren't looking too wet or too dry when out of painter. My favourite part of the texture I have done is definitely the hands and arms, I think they look quite realistic and detailed.
One thing I didn't end up using which I think I should have is the use of material IDs and having more than one texture sheet open at one time in painter. I think this could have helped me tie everything together much better and not have to go back and retouch elements up in the early stages.
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