Sunday, 11 April 2021

Collision and Lighting

11/04/21 - Week 27

This week, I have completed my collision and also started on my lighting to get a basic idea of what I want in engine.




I have not done collision before so this was a good experience for me, I did end up using a few of the auto generated collision but most of it is my own which I have just created using the suggested method of making basic boxes in max that are the general shape of the mesh and exporting them as a UCX. 
As you can see I have attempted to make the ladder work by using a sort of thin stair approach, this is obviously not a realistic way of climbing up and down ladders but I am hoping that the tutors will allow this as I really like the use of the ladder in this area and I would be a bit disappointed if I had to let it go. It does function for the most part anyway.




Here is my current lighting let up, as you can see it's very rough right now but this is generally what I want, having the main window be the main light source then having some assisting lights from the lights from the ceiling. I think this will really bring focus into the kitchen and if I can create some kind of misty effect here it will also make it look very pretty and inviting - the serene feeling we initially wanted. I think looking at these screenshots, I want to make the lights a warmer tone to blend with the warmth from the window light.

Now I have gotten everything in engine and created some collision I definitely feel like things have fallen into place a bit more and I am now ready to get on with creating some base textures.



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