Wednesday, 13 January 2021

Designing the Character

 13/01/21 - Week 15



To start off our character bust sculpt project, I have designed a character. I tried to make him simplistic yet has at least a few different materials that will allow me to practice sculpting and texturing. I am quite happy with the design though I am a bit worried about how closely it follows to the brief, something I found quite difficult whilst designing my character was really getting a clear idea of what a bounty hunter is, since someone considered one can look very different and be used for lots of different things. I have also included a back view in my design just to make some things a bit clearer for me.

I have gathered some references for my design that describe the material which has really helped me to both visualise my design and also consider the types of materials I would need to create. I think the most difficult will be the material for the sports top considering I want this to have transparency where the material is made up of small holes. As for some condition of the clothing and other materials, I want it to be visually worn and ages but I don't want there to be any major damage, so this will mostly consist of me working out how and where to place the worn/scratched and dirt effects.

I want to approach this with a semi-realistic, leaning further towards realism style. This is a style I use in my own drawn work, and I want to see how I can integrate this into 3D. Obviously the sketch here is stylised but using lots of references will help me to produce a much more realistic outcome but with my own flair.

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