Friday, 15 January 2021

Begging the Sculpt

 15/01/21 - Week 15



Now that I have created my design, I wanted to get on and try some sculpting. I have been practicing a few sculpts using a few different methods I have been researching on youtube. The one that made the most sense to me and gave me the best outcome was starting very low poly and very slowly adding more detail by dynameshing at the point where I couldn't make add any more detail to the current model. I preferred this over using the blockout method as I found the result was way too cartoonish and not the style I was going for, also it used a much more high poly approach which made it much harder to smooth things out when adding detail. 


This sculpt and the 3 practice ones have been my first attempt at using zbrush as I chose not to use it last term. It's a tricky program to understand and I have been doing lots of research to try and get my understanding to that of basic. Now I have the basics down I should hopefully be able to create a good looking sculpt.



This is where I am at currently with my sculpt along with a photo of my reference, I also have reference of the same model from different angles. This is my first time sculpting with a reference as in my practice runs I was just messing around. Having a reference for facial structure is definitely really helpful and though I am struggling a bit with the likeness hopefully once I add more detail I will be able to pull it together as right now it's still very basic.

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