20-21/01/21 - Week 16
Sculpting the body was not too much different from the face, I again started with a low poly sphere and pulled things out where I wanted them to be. It was a little tougher to get the look of the body right as I am more used to drawing faces so that part was much easier. I ended up finding lots of reference and other people's sculpts to determine placement of muscles and the look of different areas of the body.The hardest thing to create was probably the hands, though I stuck to my methods and I think I managed to sculpt something recognisable as a hand and overall I am pretty happy with them. I think there's still some detail missing such as in the base of the hand itself and I plan to add that detail once I attach the hand since a lot of the look of the hand makes more sense to me in context of the arm. I chose to make the palm and thumb one object then sculpt an individual finger and copy it over.
Here is where I am currently at with the sculpt on the body. Obviously I still need to attach the hands but then I will be pretty confident to move on to clothes and hair. So far I am pretty happy with the outcome of my sculpt and for a first proper attempt at sculpting I think I am quite proud of it. I also think I am on the right path right now, though I also need to do some research on retopology and having cleaner topology in zbrush in general as this is definitely where my knowledge lacks.
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