21/02/21 - Week 20
This week, I have mostly been working on rigging and skinning my character. Though this wasn't really easy, it was a bit more relaxing than I remember so I enjoyed having fun with this task. I did run into a few issues a long the way, one of which I am a quite disappointed about.
This is the fact that I had somehow merged a skeletal mesh head to my actual model, this meant that in the end I had to collapse my skin modifier to modify the model itself. This means all my animation is now gone, but I still have the model the way I want it posed which is a plus, I guess. I have also made some adjustments to the face using morph targets, this was a new modifier to me but I think it is really useful to preserve my original topology.
The pose has really improved the look of my model and I am pretty happy with it, but I am a bit worried about how it will end up looking with textures. I didn't apply them whilst working in max which I quite regret, so we will just have to see once I put it into unreal.
I think due to some of my issues I will have to display both poses in my final images, but I want to emphasise here that the model did originally use rigging and skinning to create the pose.
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