Friday, 26 February 2021

Texturing and Marmoset

 26/02/21 - Week 21

The next step in this project was to create some textures and finally create the final renders of the blockout so I could move in to hand painting details.

I used designer for the textures which was fine as I have used it before. I had previously decided that I wanted to have my cathedral made out of bone, this was really hard to get right when texturing though in the end I had thought I had created some decent textures. I created one for the bone, one for the gold on the candle sticks and accents and then one for the walls, which was supposed to look like more of a porous bone. Looking at them before I applied it to the blockout I was happy with them and thought that it would look like a bone-like substance when applied, but this ended up not really working as well as expected.






These were the two renders I was deciding between, as you can see in them the textures became too small for them to be impactful and are just more showing a colour rather than really creating an impression of texture. After getting some feedback on this, it was pointed out that I could have some material call outs that would make it easier for me to go ahead with these textures and then show the implied texture later on.
I think I will be moving on with the bottom render, I really like the lighting I produced and it is almost the lighting I was initially thinking about, I wanted the boss to have a light around it and the other areas heavily contrasted to produce a sense of importance and god-like annotation to the boss.
Hopefully, this will be enough to begin to hand render successfully.




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