Sunday, 29 November 2020
High Poly Models
Thursday, 26 November 2020
Project Recap
26/11/20 - Week 8
- Create & bake high poly models for the props, chairs, table, pots, watering can, wood etc.
- Create a few more textures, peeling paint, firewood & cloth
- Try to understand & fix the textile density
- Bake the textures into substance painter
- Create & place foliage
Tuesday, 24 November 2020
Victorian Architecture
25/11/20 - Week 8
Saturday, 21 November 2020
Putting my work into Unreal
21/11/20 - Week 7
Friday, 20 November 2020
Final Sketch + Preparing to Photobash
20/11/20 - Week 7
Thursday, 19 November 2020
Landscape and Citycscape
17/11/20 - Week 7
Compositionally, there is definitely some evident issues, the fields are too empty as the snow completely covers them, so I could have helped this by choosing a composition that had a bit more to it. The sky didn't really have any cloud shapes though I might end up adding some to the sky to make that part of the scene look a bit fuller and perhaps add some more contrast.
Monday, 16 November 2020
Finishing the Blockout
16/11/20 - Week 7
Sunday, 15 November 2020
Natural History Museum Pieces
15/11/20 - Week 6
Saturday, 14 November 2020
Substance Designer & Materials
14/11/20 - Week 6
Thursday, 5 November 2020
Blue Sky Sketching
05/11/20 - Week 5
This week, I drew over a photo of a tuk tuk to get a better idea of the details and design of my vehicle. This will be super helpful I think as I managed to come up with lots more ideas of weapon placement than I had before, and also have a better idea of where to put more bars. One thing that these designs lack a bit is the flair that the two draw overs did. I think once I manage to get a final sketch, I will try to make the design much more likeable to that of those two designs from last week and incorporate some ideas I have got here. I think the combination of the two will create a strong design.
When creating these designs I didn't find them as difficult to produce as the original thumbnails, I think this is because I was set with a base. Beforehand I was way too focused on producing completely different silhouettes since I felt the small details weren't enough.