Sunday, 31 January 2021
Retopping
Saturday, 30 January 2021
Thumbnails + Sketches
30/01/21 - Week 17
Friday, 29 January 2021
Facial Loops
29/01/21 - Week 17
Thursday, 28 January 2021
Renaissance and the Golden Dutch Age
Week 17 - 28/01/21
Sunday, 24 January 2021
Sculpting the Clothing
24/01/21 - Week 16
Saturday, 23 January 2021
Human Head Construction
23/01/21 - Week 16
Friday, 22 January 2021
Sculpting the Hair
22/01/21 - Week 16
Thursday, 21 January 2021
Sculpting the body
20-21/01/21 - Week 16
Sculpting the body was not too much different from the face, I again started with a low poly sphere and pulled things out where I wanted them to be. It was a little tougher to get the look of the body right as I am more used to drawing faces so that part was much easier. I ended up finding lots of reference and other people's sculpts to determine placement of muscles and the look of different areas of the body.Monday, 18 January 2021
Finishing off the Face
18/01/21 - Week 16
I have now gotten the face to a place where I am happy with. To finish some things off and get an idea of placement I have sculpted some eyebrows and also a small lash line to add a bit of depth, I am not sure if I will include the lashes in the high poly but I think it creates a nice small detail to the face. I have noticed that as this sculpt has progressed it has not become as realistic as I wanted it to be, but I do like the style I have come up with. I have still been struggling a bit with the likeness of the model but I think that it's probably best that they don't look completely similar, and I am also happy with the look of the face in general.
I am really glad I chose the method I did to create this sculpt as I feel I have created a smooth sculpt with things in the right place and in the right proportions. I have not run into too many issues but right now I am just trying to figure out how to use zmodeler so I can create better topology easier. I wanted to use it for the brows and lashes but have found it too difficult. This will be important for the clothes so I will try to use it more as I move into the body.
Sunday, 17 January 2021
The British Museum
17/01/21 - Week 15
Saturday, 16 January 2021
Moodboards
16/01/21 - Week 15
Friday, 15 January 2021
Begging the Sculpt
15/01/21 - Week 15
Wednesday, 13 January 2021
Designing the Character
13/01/21 - Week 15
To start off our character bust sculpt project, I have designed a character. I tried to make him simplistic yet has at least a few different materials that will allow me to practice sculpting and texturing. I am quite happy with the design though I am a bit worried about how closely it follows to the brief, something I found quite difficult whilst designing my character was really getting a clear idea of what a bounty hunter is, since someone considered one can look very different and be used for lots of different things. I have also included a back view in my design just to make some things a bit clearer for me.
I have gathered some references for my design that describe the material which has really helped me to both visualise my design and also consider the types of materials I would need to create. I think the most difficult will be the material for the sports top considering I want this to have transparency where the material is made up of small holes. As for some condition of the clothing and other materials, I want it to be visually worn and ages but I don't want there to be any major damage, so this will mostly consist of me working out how and where to place the worn/scratched and dirt effects.
I want to approach this with a semi-realistic, leaning further towards realism style. This is a style I use in my own drawn work, and I want to see how I can integrate this into 3D. Obviously the sketch here is stylised but using lots of references will help me to produce a much more realistic outcome but with my own flair.